Artifact Creature — Salamander (4/4)
Affinity for artifacts
Artifact landcycling (, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Construct (0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
: Double the number of +1/+1 counters on Solarion.
Artifact Creature — Beast (5/5)
Domain — This spell costs less to cast for each basic land type among lands you control.
Trample
Artifact Creature — Construct (4/6)
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
Artifact Creature — Golem (7/10)
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Artifact Creature — Golem (5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Artifact Creature — Gnome (0/0)
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Phyrexian Beast (5/4)
( can be paid with either or 2 life.)
Trample
Artifact Creature — Construct (8/8)
This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Trample
Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Artifact Creature — Golem (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Artifact Creature — Golem (4/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Artifact Creature — Construct (8/8)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
Legendary Creature — Treefolk Shaman (3/7)
Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Creature — Sphinx (3/5)
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Creature — Spirit Angel (4/4)
Flying
Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature — Spirit (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
Legendary Creature — Bird Noble (4/4)
This spell costs less to cast as long as you've drawn two or more cards this turn.
Flying, vigilance
Other Birds you control have vigilance.
Legendary Creature — Angel Ally (5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Legendary Creature — Dragon (5/6)
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Creature — Vampire Knight (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
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