← Edit search Random card

Cards similar to Spike Colony (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Wiitigo

Wiitigo

Creature — Yeti (0/0)

Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

0.7 /10
--
Clockwork Avian

Clockwork Avian

Artifact Creature — Bird (0/4)

Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

1.1 /10
--
Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

0.9 /10
$0.20
Conclave SledgeCaptain

Conclave Sledge-Captain

Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

7.9 /10
$0.89
Heroes Bane

Heroes' Bane

Creature — Hydra (0/0)

Heroes' Bane enters the battlefield with four +1/+1 counters on it.
: Put X +1/+1 counters on Heroes' Bane, where X is its power.

7.7 /10
$0.27
Spike Drone

Spike Drone

Creature — Spike Drone (0/0)

Spike Drone enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

1.8 /10
$0.17
Workhorse

Workhorse

Artifact Creature — Horse (0/0)

Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add .

6.2 /10
$1.85
Fungal Behemoth

Fungal Behemoth

Creature — Fungus (0/0)

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.

4.3 /10
$0.81
Chomping Kavu

Chomping Kavu

Creature — Kavu (3/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.

2.8 /10
$0.02
Golgari GraveTroll

Golgari Grave-Troll

Creature — Troll Skeleton (0/0)

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

9.1 /10
$1.62
Karstoderm

Karstoderm

Creature — Beast (0/0)

Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.

0.1 /10
$0.12
Phantom Centaur

Phantom Centaur

Creature — Centaur Spirit (2/0)

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

2.2 /10
$0.24
Realm Seekers

Realm Seekers

Creature — Elf Scout (0/0)

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

7.4 /10
$0.33
Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

4.8 /10
$0.03
Ivy Lane Denizen

Ivy Lane Denizen

Creature — Elf Warrior (2/3)

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

9.3 /10
$0.18
Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

3.7 /10
$0.02
Arcbound Slasher

Arcbound Slasher

Artifact Creature — Cat (0/0)

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)

6.3 /10
$0.01
BrightPalm Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman (4/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

7.4 /10
$0.28
Daghatar the Adamant

Daghatar the Adamant

Legendary Creature — Human Warrior (0/0)

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.

3.7 /10
$0.18
Novijen Sages

Novijen Sages

Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, Remove two +1/+1 counters from among creatures you control: Draw a card.

3.9 /10
$0.28
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.