Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add .
, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
Creature — Monkey (1/1)
Reach (This creature can block creatures with flying.)
Creature — Elf Scout (1/1)
Treetop Scout can't be blocked except by creatures with flying.
Creature — Human Shaman (1/1)
, : Target creature you control fights another target creature.
Creature — Human Druid (1/1)
, , Sacrifice a Forest: Regenerate target creature.
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Creature — Snake (1/2)
Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature — Elf (1/1)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Bird (1/1)
, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
Creature — Insect (1/1)
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Alien Dinosaur (3/3)
Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
Creature — Tyranid Mutant (0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature — Faerie (1/1)
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
Creature — Human Warlock (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature — Merfolk (1/1)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Creature — Elf Druid Ranger (1/1)
Tap two untapped Elves you control: Add one mana of any color.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Elemental (1/1)
When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
Creature — Ogre Warrior (2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Vampire Knight (1/1)
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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