← Edit search Random card

Cards similar to Spy Kit (18)

Angelic Armaments

Angelic Armaments

Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5.1 /10
$0.13
Captains Hook

Captain's Hook

Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip

5.5 /10
$0.21
Raven Wings

Raven Wings

Artifact — Equipment

Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.4 /10
$0.06
Sigiled Sword of Valeron

Sigiled Sword of Valeron

Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip

7.8 /10
$0.21
Luxior Giadas Gift

Luxior, Giada's Gift

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker
Equip

8.9 /10
$4.88
Silverskin Armor

Silverskin Armor

Artifact — Equipment

Equipped creature gets +1/+1 and is an artifact in addition to its other types.
Equip

4.5 /10
$0.12
Armed with Proof

Armed with Proof

Enchantment

When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

6.3 /10
$0.10
Arterial Alchemy

Arterial Alchemy

Enchantment

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

7 /10
$0.11
Dan Lewis

Dan Lewis

Legendary Creature — Human (2/2)

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip .
Doctor's companion (You can have two commanders if the other is the Doctor.)

4.2 /10
$0.20
Gemcutter Buccaneer

Gemcutter Buccaneer

Creature — Orc Pirate Artificer (1/3)

Whenever Gemcutter Buccaneer or another Pirate you control enters, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .

8 /10
$0.47
Blacksmiths Talent

Blacksmith's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.

7.2 /10
$0.16
Brides Gown

Bride's Gown

Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.1 /10
$0.02
Grooms Finery

Groom's Finery

Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.1 /10
$0.04
Mace of Disruption

Mace of Disruption

Artifact — Equipment

Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip

0 /10
--
Meteoric Mace

Meteoric Mace

Artifact — Equipment

Equipped creature gets +4/+0 and has trample.
Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

6.9 /10
$0.05
Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip

9.8 /10
~$33
Sword of Forge and Frontier

Sword of Forge and Frontier

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip

9.5 /10
$6.59
ArmMounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.

5.8 /10
$0.15

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.