Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Sorcery
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
Sorcery
Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.
Sorcery
Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery // Land
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Shatterskull, the Hammer Pass
As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)
Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
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