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Cards similar to Stoic Champion (400)

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Skyline Scout

Skyline Scout

Creature — Human Scout (2/1)

Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn.

0.3 /10
$0.05
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.5 /10
$0.24
Sword Dancer

Sword Dancer

Creature — Human Rebel (1/2)

: Target attacking creature gets -1/-0 until end of turn.

1.1 /10
$0.15
Thunderous Orator

Thunderous Orator

Creature — Kor Wizard (2/2)

Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

4.5 /10
$0.05
Trained Arynx

Trained Arynx

Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2 /10
$0.02
Wall of Caltrops

Wall of Caltrops

Creature — Wall (2/1)

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

1.7 /10
$0.44
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.17
Alabaster Mage

Alabaster Mage

Creature — Human Wizard (2/1)

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

3.7 /10
$0.05
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.2 /10
$0.03
Banes Invoker

Bane's Invoker

Creature — Human Cleric (2/2)

Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.

2.1 /10
$0.03
Benalish Faithbonder

Benalish Faithbonder

Creature — Human Cleric (1/3)

Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.3 /10
$0.06
Benalish Partisan

Benalish Partisan

Creature — Human Soldier (1/2)

Lifelink
Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.
Cycling

10 /10
--
Bladed Ambassador

Bladed Ambassador

Creature — Phyrexian Soldier (3/1)

Bladed Ambassador enters the battlefield with an oil counter on it.
, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

3.8 /10
$0.03
Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

2.9 /10
$0.01
Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier (2/2)

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.6 /10
$0.23
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric (1/1)

Protection from red
: Target creature gains protection from red until end of turn.

1.5 /10
$2.04
EightandaHalfTails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric (2/2)

: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.

8.2 /10
$0.18
Fleeting Spirit

Fleeting Spirit

Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3.1 /10
$0.03
Kor Aeronaut

Kor Aeronaut

Creature — Kor Soldier (2/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

0.8 /10
$0.06
Master of Pearls

Master of Pearls

Creature — Human Monk (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

4.1 /10
$0.10
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