Creature — Bird (2/2)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Creature — Human Soldier (2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Human Cleric (1/1)
Protection from black
: Target creature gains protection from black until end of turn.
Creature — Dog (2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
Creature — Squirrel (2/2)
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
Creature — Human Warrior (3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Spirit Cleric (2/1)
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Creature — Human Monk (0/2)
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
Creature — Soltari Soldier (2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Creature — Human Peasant (2/2)
Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Spirit Bird (1/2)
Flying
, Exile a card from your graveyard: Target creature gains flying until end of turn.
Creature — Vampire Knight (3/1)
, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
Creature — Bird (1/3)
Flying
, : Other creatures you control get +1/+1 until end of turn.
Creature — Angel Cleric (1/3)
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Creature — Mouse (3/1)
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature — Human Cleric (1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature — Human Rogue // Creature — Human Wizard (2/1)
When you sacrifice a Clue, transform Daring Sleuth.
Bearer of Overwhelming Truths
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Dwarf Wizard (1/3)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Shaman // Instant (2/1)
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
: Flamescroll Celebrant gets +2/+0 until end of turn.
Revel in Silence
Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.
Exile Revel in Silence.
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