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Cards similar to Storm Elemental (400)

Breyas Apprentice

Breya's Apprentice

Artifact Creature — Human Artificer (2/3)

When Breya's Apprentice enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one --
o Exile the top card of your library. Until the end of your next turn, you may play that card.
o Target creature gets +2/+0 until end of turn.

8.5 /10
$0.30
Blazing Crescendo

Blazing Crescendo

Instant

Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.

8.5 /10
$0.15
Bioplasm

Bioplasm

Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

2.9 /10
$0.27
Emberheart Challenger

Emberheart Challenger

Creature — Mouse Warrior (2/2)

Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant -- Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

5.4 /10
$5.00
Chaos Harlequin

Chaos Harlequin

Creature — Human (2/4)

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

0.5 /10
$0.48
Tavern Brawler

Tavern Brawler

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

8.7 /10
$0.13
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.

5.6 /10
$0.18
Riku of Many Paths

Riku of Many Paths

Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell --
o Exile the top card of your library. Until the end of your next turn, you may play it.
o Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
o Create a 1/1 blue Bird creature token with flying.

5.4 /10
$0.19
Gila Courser

Gila Courser

Creature — Lizard Mount (4/2)

Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4.2 /10
$0.06
Spark of Creativity

Spark of Creativity

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

6.7 /10
$0.16
Rassilon the War President

Rassilon, the War President

Legendary Creature — Time Lord Noble (3/4)

At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

4.5 /10
$0.15
CAMP

C.A.M.P.

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify (: Attach to target land you control. Fortify only as a sorcery.)

4.8 /10
$0.06
Elminster

Elminster

Legendary Planeswalker — Elminster

Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
-3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.

7.5 /10
$0.60
Inti Seneschal of the Sun

Inti, Seneschal of the Sun

Legendary Creature — Human Knight (2/2)

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

8.4 /10
$2.03
Waltz of Rage

Waltz of Rage

Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

3.3 /10
$0.19
Experimental Synthesizer

Experimental Synthesizer

Artifact

When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

7.2 /10
$0.52
Junk Jet

Junk Jet

Artifact — Equipment

When Junk Jet enters, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip

6 /10
$0.24
Outpost Siege

Outpost Siege

Enchantment

As Outpost Siege enters, choose Khans or Dragons.
o Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
o Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

9.5 /10
$0.30

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