Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)
Sorcery
Create a 2/2 black Zombie creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Sorcery
Target player discards a card at random.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
Sorcery
Target player discards two cards.
Cycling (, Discard this card: Draw a card.)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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