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Cards similar to Sunspring Expedition (400)

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Arcbound Javelineer

Arcbound Javelineer

Artifact Creature — Soldier (0/1)

, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.5 /10
$0.04
Armed with Proof

Armed with Proof

Enchantment

When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

5.7 /10
$0.16
Aven Riftwatcher

Aven Riftwatcher

Creature — Bird Rebel Soldier (2/3)

Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

3.1 /10
$0.02
Blessed Sanctuary

Blessed Sanctuary

Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

8.3 /10
$0.59
Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

8.5 /10
$6.53
Bubble Snare

Bubble Snare

Enchantment — Aura

Kicker (You may pay an additional as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

4.3 /10
$0.02
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
$0.66
Campaign of Vengeance

Campaign of Vengeance

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

7.3 /10
$0.20
Cathedral Sanctifier

Cathedral Sanctifier

Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

4.2 /10
$0.07
Corrupted Roots

Corrupted Roots

Enchantment — Aura

Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.

2.1 /10
$0.18
Crown of Awe

Crown of Awe

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

3.1 /10
$0.13
Curse of the Forsaken

Curse of the Forsaken

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.

4.8 /10
$0.33
Deaths Oasis

Death's Oasis

Enchantment

Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.

6.4 /10
$0.13
Devout Monk

Devout Monk

Creature — Human Monk Cleric (1/1)

When Devout Monk enters the battlefield, you gain 1 life.

0.9 /10
$0.27
Doom Foretold

Doom Foretold

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

6 /10
$0.18
Edge of the Divinity

Edge of the Divinity

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

5.8 /10
$0.23
Emeria Shepherd

Emeria Shepherd

Creature — Angel (4/4)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

9.5 /10
$2.32
Endless Scream

Endless Scream

Enchantment — Aura

Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

4.2 /10
$0.31
Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

10 /10
--
Flamespeakers Will

Flamespeaker's Will

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

4.4 /10
$0.06
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