Instant // Sorcery
Return target spell to its owner's hand.
Comply
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Instant // Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Away
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
Instant
Draw a card for each Island you control, then discard two cards.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Snow Instant
Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)
Instant
Draw two cards.
Cycling (, Discard this card: Draw a card.)
Instant
Creatures your opponents control get -4/-0 until end of turn.
Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Return target artifact to its owner's hand.
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Instant
Return target creature to its owner's hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
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