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Cards similar to Survival Cache (400)

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Foreboding Fruit

Foreboding Fruit

Sorcery

Target player draws two cards and loses 2 life.
Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7.6 /10
$0.07
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.75
Mind Drain

Mind Drain

Sorcery

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

4.9 /10
$0.08
Pest Control

Pest Control

Sorcery

Destroy all nonland permanents with mana value 1 or less.
Cycling (, Discard this card: Draw a card.)

3.1 /10
$8.16
Pulse of the Fields

Pulse of the Fields

Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

1.9 /10
$0.32
Return from the Wilds

Return from the Wilds

Sorcery

Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7.5 /10
$0.04
Smiting Helix

Smiting Helix

Sorcery

Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 /10
$0.05
Smitten Swordmaster  Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight // Sorcery — Adventure (2/1)

Lifelink

Curry Favor

You gain X life and each opponent loses X life, where X is the number of Knights you control.

8.1 /10
$0.04
Vampiric Touch

Vampiric Touch

Sorcery

Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.

0.9 /10
$0.17
Agonizing Syphon

Agonizing Syphon

Sorcery

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

3.7 /10
$0.02
An Incident Has Occurred

An Incident Has Occurred

Sorcery

Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.

0.3 /10
$0.02
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

9.7 /10
$3.58
Basic Conjuration

Basic Conjuration

Sorcery — Lesson

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

3.2 /10
$0.09
Benediction of Moons

Benediction of Moons

Sorcery

You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

2.3 /10
$0.04
Blex Vexing Pest  Search for Blex

Blex, Vexing Pest // Search for Blex

Legendary Creature — Pest // Sorcery (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.

Search for Blex

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

7.8 /10
$1.56
Bond of Flourishing

Bond of Flourishing

Sorcery

Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

4.7 /10
$0.05
Chaplains Blessing

Chaplain's Blessing

Sorcery

You gain 5 life.

5.9 /10
$0.13
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

6.3 /10
$0.17
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.46
Containment Breach

Containment Breach

Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

4.5 /10
$0.05
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