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Cards similar to Survival Cache (400)

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Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

8.4 /10
$0.17
Cleansing Wildfire

Cleansing Wildfire

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.

7.9 /10
$0.10
Culmination of Studies

Culmination of Studies

Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

5.5 /10
$0.11
Devouring Greed

Devouring Greed

Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

5 /10
$0.13
Discerning Taste

Discerning Taste

Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.

5.6 /10
$0.03
Distorted Curiosity

Distorted Curiosity

Sorcery

Corrupted — This spell costs less to cast if an opponent has three or more poison counters.
Draw two cards.

7 /10
$0.04
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

8.5 /10
$0.47
Exhilarating Elocution

Exhilarating Elocution

Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

3.2 /10
$0.03
Exit Through the Grift Shop

Exit Through the Grift Shop

Sorcery

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

0.3 /10
$0.11
Fatal Grudge

Fatal Grudge

Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.

7.2 /10
$0.04
Fateful Handoff

Fateful Handoff

Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

6.7 /10
$0.16
Feed the Infection

Feed the Infection

Sorcery

You draw three cards and you lose 3 life.
Corrupted — Each opponent who has three or more poison counters loses 3 life.

7.5 /10
$0.05
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

10 /10
$0.25
Field Trip

Field Trip

Sorcery

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

5 /10
$0.02
Flay Essence

Flay Essence

Sorcery

Exile target creature or planeswalker. You gain life equal to the number of counters on it.

6 /10
$0.04
Flux

Flux

Sorcery

Each player discards any number of cards, then draws that many cards.
Draw a card.

7.3 /10
$0.27
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

3.6 /10
$0.17
Form a Posse

Form a Posse

Sorcery

Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

3.5 /10
$0.04
Fractured Sanity

Fractured Sanity

Sorcery

Each opponent mills fourteen cards.
Cycling (, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.

9.4 /10
$1.15
Geomancers Gambit

Geomancer's Gambit

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.

5.5 /10
$0.09
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