Creature — Spirit Warlock (1/3)
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Legendary Creature — Human Ninja (3/3)
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Creature — Human Druid (0/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Enchantment
Whenever you cast an enchantment spell, draw a card.
Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
Enchantment
When Dovin's Acuity enters, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Legendary Planeswalker — Narset
+1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell.
-2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.
-6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
Enchantment
As Sigarda's Splendor enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Creature — Spirit (2/2)
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Creature — Elemental (3/3)
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Legendary Creature — Zombie Soldier (2/2)
Whenever you cast an enchantment spell, you get an experience counter.
: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Creature — Spirit (1/1)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Creature — Spirit (2/2)
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
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