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Cards similar to Tail Slash (400)

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Ambush

Ambush

Instant

Blocking creatures gain first strike until end of turn.

1 /10
$0.13
Back for More

Back for More

Instant

Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

6.2 /10
$0.06
Berserkers Frenzy

Berserker's Frenzy

Instant

Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.

7.9 /10
$1.01
Boros FuryShield

Boros Fury-Shield

Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

4.4 /10
$0.13
Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
--
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

10 /10
--
Cinder Cloud

Cinder Cloud

Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

0.8 /10
$0.24
Crash

Crash

Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.

2.6 /10
$0.21
Decaying Time Loop

Decaying Time Loop

Instant

Discard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

6 /10
$0.15
Demoralize

Demoralize

Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

3.1 /10
$0.12
Desperate Ravings

Desperate Ravings

Instant

Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.9 /10
$0.04
Desperate Ritual

Desperate Ritual

Instant — Arcane

Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

9.4 /10
$1.17
Display of Power

Display of Power

Instant

This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

8.1 /10
$0.20
Electric Revelation

Electric Revelation

Instant

As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

8.1 /10
$0.07
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.9 /10
$0.07
Falter

Falter

Instant

Creatures without flying can't block this turn.

2.8 /10
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Force of Rage

Force of Rage

Instant

If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.

4.6 /10
$0.15
Fork

Fork

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

7.6 /10
--
Fury Storm

Fury Storm

Instant

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.

8.1 /10
$3.53
Glorious End

Glorious End

Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.

7.4 /10
$2.02
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