Creature — Demon (3/3)
Flying
Rot Fly — If an opponent would gain life, that player loses that much life instead.
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Creature — Vampire Demon (2/4)
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Enchantment
If you would gain life, you gain twice that much life instead.
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.
Creature — Rhino Monk (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Creature — Human Warlock (1/3)
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both instead.
• You draw a card and you lose 1 life.
• Exile target opponent's graveyard. That player loses 1 life.
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Creature — Human Knight (4/4)
When Knights of the Black Rose enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
Legendary Creature — Horror (3/5)
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Artifact Creature — Golem (2/3)
: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Creature — Elemental Knight (4/1)
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Creature — Astartes Warrior (3/2)
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
Legendary Creature — Nightmare (3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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