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Cards similar to Tariff (400)

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Martyrs Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

1.3 /10
~$11
Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2.7 /10
$0.05
Recommission

Recommission

Sorcery

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.

7.7 /10
$0.09
Renewing Dawn

Renewing Dawn

Sorcery

You gain 2 life for each Mountain target opponent controls.

0.1 /10
$0.25
Soul Summons

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.1 /10
$0.05
Swift Reckoning

Swift Reckoning

Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.

2.2 /10
$0.06
Clowning Around

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

6.1 /10
$0.08
Finale of Glory

Finale of Glory

Sorcery

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

9.2 /10
$1.17
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

9.6 /10
$1.09
Peace Talks

Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

1.7 /10
$0.24
Pegasus Stampede

Pegasus Stampede

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.

2.3 /10
$0.19
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

0.8 /10
$0.17
Temporary Truce

Temporary Truce

Sorcery

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

3.7 /10
$5.93
Topple

Topple

Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

0.7 /10
$0.12
Academic Probation

Academic Probation

Sorcery — Lesson

Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

2 /10
$0.14
Basris Solidarity

Basri's Solidarity

Sorcery

Put a +1/+1 counter on each creature you control.

7.3 /10
$0.09
Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

9.4 /10
$0.47
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

2.4 /10
$0.04
False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

1.8 /10
$0.27
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.

6.1 /10
$0.28
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