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Cards similar to Temporal Manipulation (18)

Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

8.3 /10
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Time Walk

Time Walk

Sorcery

Take an extra turn after this one.

10 /10
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Alchemists Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.

7.3 /10
$0.22
Alrunds Epiphany

Alrund's Epiphany

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.9 /10
$3.11
Chance for Glory

Chance for Glory

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.7 /10
$1.01
Emrakul the Aeons Torn

Emrakul, the Aeons Torn

Legendary Creature — Eldrazi (15/15)

This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10 /10
~$24
Expropriate

Expropriate

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

9.3 /10
~$12
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

9.4 /10
~$34
Gontis Aether Heart

Gonti's Aether Heart

Legendary Artifact

Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters).
Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.

8.5 /10
$0.98
Ichormoon Gauntlet

Ichormoon Gauntlet

Artifact

Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.

9.3 /10
$5.31
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

8.5 /10
$7.02
Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.

6.4 /10
~$12
Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on this enchantment.
, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

7.4 /10
$0.25
Magistrates Scepter

Magistrate's Scepter

Artifact

, : Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Take an extra turn after this one.

7.8 /10
$0.98
Magosi the Waterveil

Magosi, the Waterveil

Land

This land enters tapped.
: Add .
, : Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

5.6 /10
$0.97
Medomai the Ageless

Medomai the Ageless

Legendary Creature — Sphinx (4/4)

Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.

7.6 /10
$1.51
Mu Yanling

Mu Yanling

Legendary Planeswalker — Yanling

+2: Target creature can't be blocked this turn.
-3: Draw two cards.
-10: Tap all creatures your opponents control. You take an extra turn after this one.

5.6 /10
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Nexus of Fate

Nexus of Fate

Instant

Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

9.3 /10
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