Creature — Fish (3/3)
Flying
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
Creature — Djinn (4/3)
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature — Human Wizard (0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Creature — Faerie Noble (2/2)
Flying
Other creatures you control with flying get +0/+1.
: Other creatures you control with flying get +1/+0 until end of turn.
Creature — Griffin (2/4)
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Creature — Djinn (3/3)
Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Creature — Elemental (3/3)
This spell costs less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target creature spell.
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target noncreature spell.
Creature — Faerie Noble (1/3)
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Creature — Imp (1/1)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Creature — Human Wizard (2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
Legendary Creature — Merfolk Rogue (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Creature — Human Wizard (1/1)
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.
Creature — Elemental Minion (4/4)
Defender (This creature can't attack.)
: Tidewater Minion loses defender until end of turn.
: Untap target permanent.
Creature — Merfolk Wizard // Sorcery (2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
Flamethrower Sonata
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
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