Creature — Cat (2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Creature — Illusion (2/3)
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
Creature — Zombie Wurm (7/6)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature — Elf Warrior (5/5)
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature — Plant Warlock (3/2)
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Creature — Spider Mutant (0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Creature — Phyrexian Demon (6/6)
Flying
Archfiend of the Dross enters the battlefield with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Legendary Creature — Human Citizen (1/1)
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Creature — Dwarf (1/1)
: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Creature — Ooze (0/0)
Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Creature — Human Pirate (0/3)
Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Demon (7/6)
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
Creature — Elf (1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Legendary Creature — Angel (4/4)
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Fungus Shaman (0/0)
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
Legendary Enchantment Creature — Shrine (3/4)
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
Creature — Human Soldier // Creature — Human Cleric (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Westvale Cult Leader
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Creature — Illusion (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Legendary Creature — Alien Warrior (5/4)
Trample
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
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