Creature — Gargoyle (2/2)
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
Creature — Goblin (2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
Creature — Wolverine (2/2)
: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
Creature — Wolf (2/2)
First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
Creature — Devil (6/1)
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
Legendary Creature — Human Warrior (2/3)
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature — Cat Demon (5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creature — Kavu (2/1)
: Kavu Glider gets +0/+1 until end of turn.
: Kavu Glider gains flying until end of turn.
Creature — Kavu (3/3)
Kavu Runner has haste as long as no opponent controls a white or blue creature.
Creature — Human Warrior (3/1)
Kicker (You may pay an additional as you cast this spell.)
When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
Legendary Creature — Human Mercenary (3/2)
First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
Creature — Jackal Warrior (2/3)
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Berserker (0/3)
Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Minotaur Warrior (2/3)
Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
Creature — Goblin Warrior (2/2)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
Creature — Giant Berserker (4/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Kuldotha Ringleader attacks each combat if able.
Legendary Creature — Dragon Shaman (1/3)
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.
Choose a Background (You can have a Background as a second commander.)
Creature — Sliver (3/3)
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Creature — Human Bard (3/2)
When Merry Bards enters the battlefield, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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