Creature — Elemental Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
Creature — Goblin Mutant (5/4)
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Legendary Creature — Human Barbarian (3/3)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Creature — Dragon (6/6)
Flying, haste
When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
Legendary Creature — Dragon (3/4)
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)
Flying, haste
Knights your team controls have flying and haste.
Creature — Dragon (7/5)
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Creature — Ogre (3/3)
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
Creature — Ogre Wizard (3/2)
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
Creature — Hellion (4/5)
When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
Creature — Cyclops (4/4)
When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Quakefoot Cyclops, target creature can't block this turn.
Creature — Dragon (4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
: Realm-Scorcher Hellkite deals 1 damage to any target.
Creature — Human Wizard (3/3)
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Creature — Phoenix (4/2)
Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.
Creature — Orc Pirate (4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Legendary Creature — Human Bear (6/5)
Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Artifact Creature — Robot (5/5)
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Creature — Elemental Horse (5/5)
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
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