Sorcery
Flame Jet deals 3 damage to target player or planeswalker.
Cycling (, Discard this card: Draw a card.)
Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Instant — Arcane
Glacial Ray deals 2 damage to any target.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Sorcery
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Light 'Em Up deals 2 damage to target creature or planeswalker.
Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
Sorcery
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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