← Edit search Random card

Cards similar to Timberland Guide (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lotus Cobra

Lotus Cobra

Creature — Snake (2/1)

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

9.9 /10
$3.29
Malamet Brawler

Malamet Brawler

Creature — Cat Warrior (2/2)

Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.

4.7 /10
$0.01
MatsuTribe Sniper

Matsu-Tribe Sniper

Creature — Snake Warrior Archer (1/1)

: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

5.2 /10
$0.22
Nessian Wanderer

Nessian Wanderer

Creature — Satyr Scout (1/3)

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

8.1 /10
$0.07
Overgrowth Elemental

Overgrowth Elemental

Creature — Elemental (3/2)

When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

5.3 /10
$0.08
Primordial Hydra

Primordial Hydra

Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

9.1 /10
$6.44
Racketeer Boss

Racketeer Boss

Creature — Cat Warrior (3/2)

When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability."

10 /10
--
Redtooth Vanguard

Redtooth Vanguard

Creature — Elf Warrior (3/1)

Trample
Whenever an enchantment enters the battlefield under your control, you may pay . If you do, return Redtooth Vanguard from your graveyard to your hand.

2.7 /10
$0.02
Rishkar Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid (2/2)

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."

9.7 /10
$0.63
Rope Line Attendant

Rope Line Attendant

Creature — Cat Citizen (2/2)

When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."

10 /10
--
Saddleback Lagac

Saddleback Lagac

Creature — Lizard (3/1)

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2 /10
$0.04
Sarinth Steelseeker

Sarinth Steelseeker

Creature — Human Artificer Scout (1/2)

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

8.6 /10
$0.18
Scaleguard Sentinels

Scaleguard Sentinels

Creature — Human Soldier (2/3)

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.

1.3 /10
$0.08
Setessan Skirmisher

Setessan Skirmisher

Creature — Human Warrior (2/1)

Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.

2 /10
$0.02
Shambleshark

Shambleshark

Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

3.4 /10
$0.04
Snapping Gnarlid

Snapping Gnarlid

Creature — Beast (2/2)

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

2.2 /10
$0.02
Soilshaper

Soilshaper

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

1.5 /10
$0.12
Soulblade Renewer

Soulblade Renewer

Creature — Elf Warrior (2/2)

Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

1.7 /10
$0.06
Sylvan Hierophant

Sylvan Hierophant

Creature — Human Cleric (1/2)

When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.

1.4 /10
$0.26
Syr Faren the Hengehammer

Syr Faren, the Hengehammer

Legendary Creature — Human Knight (2/2)

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

5.8 /10
$0.04
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.