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Cards similar to Training Grounds (400)

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Demotion

Demotion

Enchantment — Aura

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.

5.5 /10
$0.08
Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

9.1 /10
$0.69
Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)
, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

7.6 /10
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Ice Cage

Ice Cage

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

2.5 /10
$0.08
Infiltrators Magemark

Infiltrator's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

4.6 /10
$0.16
Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

5.2 /10
$0.37
Krovikan Whispers

Krovikan Whispers

Enchantment — Aura

Enchant creature
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.

0.5 /10
$0.14
Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
$0.28
Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

3.9 /10
$0.23
Monastery Siege

Monastery Siege

Enchantment

As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.

8.7 /10
$0.74
Primordial Mist

Primordial Mist

Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

7.1 /10
$3.12
Profts Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

7.5 /10
$2.34
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.9 /10
$3.11
Quest for the Goblin Lord

Quest for the Goblin Lord

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

7.9 /10
$1.09
Teferis Talent

Teferi's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[?12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

7.6 /10
$0.35
The Antiquities War

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

7.6 /10
$0.28
Vipers Kiss

Viper's Kiss

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.

4.2 /10
$0.06
War Tax

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

5.6 /10
$0.86
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

6.4 /10
$0.86
Alpine Moon

Alpine Moon

Enchantment

As Alpine Moon enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."

2.4 /10
$1.62
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