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Cards similar to Tranquil Grove (400)

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Ancestral Vengeance

Ancestral Vengeance

Enchantment — Aura

Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.

2.8 /10
$0.08
Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

9 /10
$0.10
Angelic Renewal

Angelic Renewal

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

7.9 /10
$0.21
Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
$0.35
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

9.9 /10
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Aphemia the Cacophony

Aphemia, the Cacophony

Legendary Enchantment Creature — Harpy (2/1)

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

5.2 /10
$0.13
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider (3/5)

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

9.6 /10
$0.26
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

4.6 /10
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Arcanum Wings

Arcanum Wings

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Aura swap (: Exchange this Aura with an Aura card in your hand.)

4.2 /10
$0.66
Archetype of Endurance

Archetype of Endurance

Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.

9 /10
$0.92
Arguels Blood Fast  Temple of Aclazotz

Arguel's Blood Fast // Temple of Aclazotz

Legendary Enchantment // Legendary Land

, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Temple of Aclazotz

(Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

8 /10
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Artificer Class

Artificer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.

8.9 /10
$7.24
Artificers Intuition

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

5.7 /10
$1.36
As Luck Would Have It

As Luck Would Have It

Enchantment

Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

10 /10
$0.26
Ashes of the Abhorrent

Ashes of the Abhorrent

Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.

7.9 /10
$0.51
Ashlings Prerogative

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters the battlefield tapped.

5.2 /10
$0.80
Assemble the Entmoot

Assemble the Entmoot

Enchantment

Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

7.4 /10
$1.05
Assemble the Players

Assemble the Players

Enchantment

You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

6.7 /10
$0.25
Audacity

Audacity

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Audacity is put into a graveyard from the battlefield, draw a card.

8.4 /10
$0.49
Aura of Dominion

Aura of Dominion

Enchantment — Aura

Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.

5 /10
$0.34
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