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Cards similar to Trap Digger (400)

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Shalais Acolyte

Shalai's Acolyte

Creature — Angel (3/4)

Kicker (You may pay an additional as you cast this spell.)
Flying
If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.

1.8 /10
$0.06
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.4 /10
$0.17
Shriek Raptor

Shriek Raptor

Creature — Phyrexian Bird (2/3)

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

4.1 /10
$0.11
Sidar Jabari

Sidar Jabari

Legendary Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.

2 /10
$1.11
Sigiled Contender

Sigiled Contender

Creature — Human Warrior (3/3)

Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)

0.7 /10
$0.15
Sigiled Sentinel

Sigiled Sentinel

Creature — Human Knight (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance

3.1 /10
$0.02
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit (2/2)

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

9.6 /10
$4.01
SteelPlume Marshal

Steel-Plume Marshal

Creature — Bird Soldier (3/3)

Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

7.2 /10
$0.14
Sterling Supplier

Sterling Supplier

Creature — Bird Soldier (3/4)

Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.

0.4 /10
$0.03
Swooping Pteranodon

Swooping Pteranodon

Creature — Dinosaur (3/3)

Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

5.8 /10
$2.83
The Fall of Lord Konda  Fragment of Konda

The Fall of Lord Konda // Fragment of Konda

Enchantment — Saga // Enchantment Creature — Human Noble (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Fragment of Konda

Defender
When Fragment of Konda dies, draw a card.

7.4 /10
$0.02
The Restoration of Eiganjo  Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration

Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

9.1 /10
$0.33
Thunderwolf Cavalry

Thunderwolf Cavalry

Creature — Astartes Warrior (4/4)

First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.

5.8 /10
$0.10
Tine Shrike

Tine Shrike

Creature — Phyrexian Bird (2/1)

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

5.1 /10
$0.07
Trapjaw Tyrant

Trapjaw Tyrant

Creature — Dinosaur (5/5)

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

8.3 /10
~$11
Trenching Steed

Trenching Steed

Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

2 /10
$0.11
Ursine Fylgja

Ursine Fylgja

Creature — Spirit Bear (3/3)

Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
: Put a healing counter on Ursine Fylgja.

1.4 /10
$0.14
Vesperlark

Vesperlark

Creature — Elemental (2/1)

Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.6 /10
$0.06
Vitality Hunter

Vitality Hunter

Creature — Nightmare (3/4)

Lifelink
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.

4.7 /10
$0.13
Wanted Griffin

Wanted Griffin

Creature — Griffin (3/2)

Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

0.5 /10
$0.02
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