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Cards similar to Triplicate Spirits (400)

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Last Stand

Last Stand

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

4.5 /10
$0.35
Lay Down Arms

Lay Down Arms

Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

7.5 /10
$0.12
Leading Performance

Leading Performance

Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.

0 /10
$0.02
Legions Judgment

Legion's Judgment

Sorcery

Destroy target creature with power 4 or greater.

3.4 /10
$0.04
Let the Galaxy Burn

Let the Galaxy Burn

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.

7.1 /10
$0.19
Leyline Invocation

Leyline Invocation

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.

4.2 /10
$0.03
LichKnights Conquest

Lich-Knights' Conquest

Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

9.1 /10
$1.20
Lifes Finale

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.

7.6 /10
$1.73
Maestros Confluence

Maestros Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

6.6 /10
$0.24
Make Your Own Luck

Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

5.1 /10
$0.08
Martyrs Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

1.3 /10
~$10
Mindstab

Mindstab

Sorcery

Target player discards three cards.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2.8 /10
$0.01
Mine Excavation

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

4 /10
$0.23
Mob Rule

Mob Rule

Sorcery

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

9.2 /10
$0.49
Modify Memory

Modify Memory

Sorcery

Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

7.4 /10
$0.10
Mordor on the March

Mordor on the March

Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.5 /10
$0.20
Necromantic Summons

Necromantic Summons

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

4.6 /10
$0.10
Never  Return

Never // Return

Sorcery // Sorcery

Destroy target creature or planeswalker.

Return

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

6.3 /10
--
Nightmare Unmaking

Nightmare Unmaking

Sorcery

Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.

7.7 /10
$0.12
Nissas Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

3.3 /10
$0.08
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