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Cards similar to Tromp the Domains (400)

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Fertile Imagination

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

4 /10
$0.27
Fiery Encore

Fiery Encore

Sorcery

Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.8 /10
$0.22
Fungal Sprouting

Fungal Sprouting

Sorcery

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

8.5 /10
$1.04
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

9.2 /10
$1.47
Glistening Dawn

Glistening Dawn

Sorcery

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

6.3 /10
$0.12
Goldwardens Gambit

Goldwardens' Gambit

Sorcery

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

7.1 /10
$0.12
Graceful Takedown

Graceful Takedown

Sorcery

Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.

3 /10
$0.02
Haunting Echoes

Haunting Echoes

Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

0.7 /10
$0.97
Hazardous Conditions

Hazardous Conditions

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

1.4 /10
$0.02
Hazorets Undying Fury

Hazoret's Undying Fury

Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

3.6 /10
$0.14
Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

6 /10
$2.34
Incite Rebellion

Incite Rebellion

Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

5.4 /10
$0.31
Invoke Justice

Invoke Justice

Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

7.8 /10
$0.12
Join Shields

Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

5.8 /10
$0.09
Kaboom

Kaboom!

Sorcery

Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.

3.7 /10
$0.28
Kaitos Pursuit

Kaito's Pursuit

Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

5.9 /10
$0.03
Karns Temporal Sundering

Karn's Temporal Sundering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

9.2 /10
$1.72
Last March of the Ents

Last March of the Ents

Sorcery

This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

9.5 /10
~$14
Launch the Fleet

Launch the Fleet

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

8.3 /10
$0.48
Life  Death

Life // Death

Sorcery // Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

8.5 /10
$0.67
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