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Cards similar to Ulvenwald Bear (400)

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Cartographer

Cartographer

Creature — Human (2/2)

When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

2.7 /10
$0.22
Carven Caryatid

Carven Caryatid

Creature — Spirit (2/5)

Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.

7.7 /10
$0.30
Centaur Chieftain

Centaur Chieftain

Creature — Centaur (3/3)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

1.6 /10
$0.14
Circle of the Land Druid

Circle of the Land Druid

Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

7.6 /10
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Citanul Woodreaders

Citanul Woodreaders

Creature — Human Druid (1/4)

Kicker (You may pay an additional as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

5.1 /10
$0.20
Coati Scavenger

Coati Scavenger

Creature — Raccoon (3/2)

Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

4 /10
$0.02
Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.

6.5 /10
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Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
$0.25
Dwynens Elite

Dwynen's Elite

Creature — Elf Warrior (2/2)

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

7.3 /10
$0.16
Elderleaf Mentor

Elderleaf Mentor

Creature — Elf Warrior (3/2)

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

4.5 /10
$0.03
Endurance

Endurance

Creature — Elemental Incarnation (3/4)

Flash
Reach
When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.

9.4 /10
~$16
Eternal Witness

Eternal Witness

Creature — Human Shaman (2/1)

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

10 /10
$1.58
Ferocious Pup

Ferocious Pup

Creature — Wolf (0/1)

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

6.2 /10
$0.13
Fierce Empath

Fierce Empath

Creature — Elf (1/1)

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

9.5 /10
$0.23
Foul Emissary

Foul Emissary

Creature — Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

2 /10
$0.03
Foundation Breaker

Foundation Breaker

Creature — Elemental (2/2)

When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9 /10
$0.10
Galadhrim Brigade

Galadhrim Brigade

Creature — Elf Soldier (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.

7.8 /10
$5.06
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra (0/0)

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

9.3 /10
$0.17
Glowstone Recluse

Glowstone Recluse

Creature — Spider (2/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, put two +1/+1 counters on it.

8.5 /10
$0.08
Green Slime

Green Slime

Creature — Ooze (2/2)

Flash
When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.6 /10
$0.83
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