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Cards similar to Undercity Shade (400)

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Elvish Dreadlord

Elvish Dreadlord

Creature — Zombie Elf (3/3)

Deathtouch
When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

7.3 /10
$0.17
Fendeep Summoner

Fendeep Summoner

Creature — Treefolk Shaman (3/5)

: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

3.4 /10
$0.50
Foundry Hornet

Foundry Hornet

Creature — Insect (2/3)

Flying
When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

2.6 /10
$0.02
Ghastly Death Tyrant

Ghastly Death Tyrant

Creature — Beholder Skeleton (6/5)

When Ghastly Death Tyrant enters the battlefield, choose one —
• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.
• Death Ray — Creatures you control gain deathtouch until end of turn.

5.2 /10
$0.06
Gloomdrifter

Gloomdrifter

Creature — Zombie Minion (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

1.9 /10
$0.26
Grotesque Hybrid

Grotesque Hybrid

Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

1.3 /10
$0.28
Guul Draz Overseer

Guul Draz Overseer

Creature — Vampire (3/4)

Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

4.1 /10
$0.12
Horror of the Dim

Horror of the Dim

Creature — Horror (3/4)

: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

1.4 /10
$0.03
Kagemaro First to Suffer

Kagemaro, First to Suffer

Legendary Creature — Demon Spirit (0/0)

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

5 /10
$3.73
Kalastria Nightwatch

Kalastria Nightwatch

Creature — Vampire Warrior Ally (4/5)

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

2.2 /10
$0.05
Karfell KennelMaster

Karfell Kennel-Master

Creature — Zombie Berserker (4/4)

When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

2.9 /10
$0.02
Kels Fight Fixer

Kels, Fight Fixer

Legendary Creature — Azra Warlock (4/3)

Menace
Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .)
, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

6.1 /10
$0.27
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue (1/1)

Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

6.4 /10
$0.16
Massacre Wurm

Massacre Wurm

Creature — Phyrexian Wurm (6/5)

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.

9.7 /10
$1.98
Necromancers Familiar

Necromancer's Familiar

Creature — Bird Spirit (3/1)

Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

1.6 /10
$0.02
Nefashu

Nefashu

Creature — Zombie Mutant (5/3)

Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

3.8 /10
$0.24
Night Incarnate

Night Incarnate

Creature — Elemental (3/4)

Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

6.1 /10
$0.43
Noxious Ghoul

Noxious Ghoul

Creature — Zombie (3/3)

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

8.8 /10
$5.13
Overzealous Muscle

Overzealous Muscle

Creature — Ogre Mercenary (5/4)

Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)

1.6 /10
$0.02
Paragon of Open Graves

Paragon of Open Graves

Creature — Skeleton Warrior (2/2)

Other black creatures you control get +1/+1.
, : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

5.8 /10
$0.86
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