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Cards similar to Unstable Frontier (18)

Pixie Illusionist

Pixie Illusionist

Creature — Faerie Wizard (1/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
If Pixie Illusionist was kicked, it enters with two +1/+1 counters on it.
: Target land you control becomes the basic land type of your choice until end of turn.

3.5 /10
$0.02
Grixis Illusionist

Grixis Illusionist

Creature — Human Wizard (1/1)

: Target land you control becomes the basic land type of your choice until end of turn.

1.7 /10
$0.07
Navigators Compass

Navigator's Compass

Artifact

When Navigator's Compass enters, you gain 3 life.
: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

3.8 /10
$0.04
Moonbow Illusionist

Moonbow Illusionist

Creature — Moonfolk Wizard (2/1)

Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

3 /10
$0.14
Dream Thrush

Dream Thrush

Creature — Bird (1/1)

Flying
: Target land becomes the basic land type of your choice until end of turn.

2.5 /10
$0.13
Jinx

Jinx

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.

5 /10
$0.27
Mystic Compass

Mystic Compass

Artifact

, : Target land becomes the basic land type of your choice until end of turn.

3 /10
$0.25
Reef Shaman

Reef Shaman

Creature — Merfolk Shaman (0/2)

: Target land becomes the basic land type of your choice until end of turn.

4.2 /10
$0.18
Sea Snidd

Sea Snidd

Creature — Beast (3/3)

: Target land becomes the basic land type of your choice until end of turn.

0.8 /10
$0.11
Shimmering Mirage

Shimmering Mirage

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card.

6.3 /10
$0.23
Tideshaper Mystic

Tideshaper Mystic

Creature — Merfolk Wizard (1/1)

: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

4.6 /10
$0.18
Sage of the Maze

Sage of the Maze

Creature — Elf Wizard (1/3)

: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap Sage of the Maze.

7.2 /10
$0.16
Vengeant Earth

Vengeant Earth

Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

3.4 /10
$0.03
Llanowar Loamspeaker

Llanowar Loamspeaker

Creature — Elf Druid (1/3)

: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

8.9 /10
$0.19
March from Velis Vel

March from Velis Vel

Sorcery

Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.4 /10
$0.05
Cactus Preserve

Cactus Preserve

Land — Desert

Cactus Preserve enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

8.2 /10
$1.32
Mina and Denn Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally (4/4)

You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

9.5 /10
$0.70
Rootwise Survivor

Rootwise Survivor

Creature — Human Survivor (3/4)

Haste
Survival — At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

2 /10
$0.02

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