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Cards similar to Vesuva (400)

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Scabland

Scabland

Land

Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.

3.8 /10
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Scene of the Crime

Scene of the Crime

Artifact Land — Clue

Scene of the Crime enters the battlefield tapped.
: Add .
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice Scene of the Crime: Draw a card.

7 /10
$0.12
Scorched Ruins

Scorched Ruins

Land

If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .

7.6 /10
~$48
Sea of Clouds

Sea of Clouds

Land

Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
~$11
Seachrome Coast

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.2 /10
$6.64
Seafloor Debris

Seafloor Debris

Land

Seafloor Debris enters the battlefield tapped.
: Add .
, Sacrifice Seafloor Debris: Add one mana of any color.

2.6 /10
$0.15
Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.11
Shambling Vent

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

8.7 /10
$0.33
Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
~$14
Shelldock Isle

Shelldock Isle

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Shelldock Isle enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

5.2 /10
$2.46
Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$4.41
Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.27
Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.66
Soldevi Excavations

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Scry 1.

5.7 /10
~$12
Spawning Pool

Spawning Pool

Land

Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6.1 /10
$0.31
Spectator Seating

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
~$10
Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

9.8 /10
$0.28
Spire Garden

Spire Garden

Land

Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
~$14
Spirebluff Canal

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9 /10
$4.98
Stirring Wildwood

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

8.1 /10
$0.41
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