Land
Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.
Artifact Land — Clue
Scene of the Crime enters the battlefield tapped.
: Add .
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice Scene of the Crime: Draw a card.
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Seafloor Debris enters the battlefield tapped.
: Add .
, Sacrifice Seafloor Debris: Add one mana of any color.
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Shelldock Isle enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add .
Land — Swamp Mountain
(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Scry 1.
Land
Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Stirring Wildwood enters the battlefield tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
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