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Cards similar to Vile Bile (400)

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Jadar Ghoulcaller of Nephalia

Jadar, Ghoulcaller of Nephalia

Legendary Creature — Human Wizard (1/1)

At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

9.6 /10
$3.53
Kiku Nights Flower

Kiku, Night's Flower

Legendary Creature — Human Assassin (1/1)

, : Target creature deals damage to itself equal to its power.

6 /10
$5.89
Kitesail Freebooter

Kitesail Freebooter

Creature — Human Pirate (1/2)

Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

6.7 /10
$0.10
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2 /10
$0.28
Kolaghan Skirmisher

Kolaghan Skirmisher

Creature — Human Warrior (2/2)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

1.3 /10
$0.02
Krovikan Elementalist

Krovikan Elementalist

Creature — Human Wizard (1/1)

: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

0 /10
$0.24
Krovikan Scoundrel

Krovikan Scoundrel

Creature — Human Rogue (2/1)

0.1 /10
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Lazotep Reaver

Lazotep Reaver

Creature — Zombie Beast (1/2)

When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.9 /10
$0.13
Leering Onlooker

Leering Onlooker

Creature — Vampire (1/3)

Flying
, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

1.6 /10
$0.03
Legion Vanguard

Legion Vanguard

Creature — Vampire Soldier (2/2)

, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5.4 /10
$0.03
Malevolent Noble

Malevolent Noble

Creature — Human Noble (2/2)

, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.

2.4 /10
$0.02
Manor Skeleton

Manor Skeleton

Creature — Skeleton (1/1)

Haste
: Regenerate Manor Skeleton.

4.2 /10
$0.09
Marang River Skeleton

Marang River Skeleton

Creature — Skeleton (1/1)

: Regenerate Marang River Skeleton.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

3.6 /10
$0.10
Mardu Skullhunter

Mardu Skullhunter

Creature — Human Warrior (2/1)

Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.

1.2 /10
$0.05
Masked Blackguard

Masked Blackguard

Creature — Human Rogue (2/1)

Flash (You may cast this spell any time you could cast an instant.)
: Masked Blackguard gets +1/+1 until end of turn.

1.4 /10
$0.02
Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror (1/1)

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

4.8 /10
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Mindleech Ghoul

Mindleech Ghoul

Creature — Zombie (2/2)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.

4.3 /10
$0.05
Mire Shade

Mire Shade

Creature — Shade (1/1)

, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.

0.2 /10
$0.25
Miserys Shadow

Misery's Shadow

Creature — Shade (2/2)

If a creature an opponent controls would die, exile it instead.
: Misery's Shadow gets +1/+1 until end of turn.

5.9 /10
$0.19
Misshapen Fiend

Misshapen Fiend

Creature — Horror Mercenary (1/1)

Flying

2.2 /10
$0.16
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