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Cards similar to Viscerid Deepwalker (400)

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Wall of Wonder

Wall of Wonder

Creature — Wall (1/5)

Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

1.2 /10
$0.64
Water Servant

Water Servant

Creature — Elemental (3/4)

: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.

0.5 /10
$0.14
Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
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Wilderness Hypnotist

Wilderness Hypnotist

Creature — Merfolk Wizard (1/3)

: Target red or green creature gets -2/-0 until end of turn.

0.1 /10
$0.04
Adarkar Windform

Adarkar Windform

Snow Creature — Illusion (3/3)

Flying
: Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)

3 /10
$0.26
Advanced Hoverguard

Advanced Hoverguard

Creature — Drone (2/2)

Flying
: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

0.7 /10
$0.05
Aerial Caravan

Aerial Caravan

Creature — Human Soldier (4/3)

Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

0.5 /10
$0.33
Aeromoeba

Aeromoeba

Creature — Elemental Beast (2/4)

Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.

1.9 /10
$0.02
Alandra Sky Dreamer

Alandra, Sky Dreamer

Legendary Creature — Merfolk Wizard (2/4)

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

9 /10
$1.48
Baaallerina

Baaallerina

Creature — Sheep Performer (3/3)

Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.

2.2 /10
$0.01
Behold the Unspeakable  Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Vision of the Unspeakable

Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.

7.1 /10
$0.02
Blind Seer

Blind Seer

Legendary Creature — Human Wizard (3/3)

: Target spell or permanent becomes the color of your choice until end of turn.

4.3 /10
$0.47
Brushstroke Paintermage

Brushstroke Paintermage

Creature — Human Wizard (2/3)

: Target permanent's artist becomes the artist of your choice until end of turn.

10 /10
$0.12
Chasm Drake

Chasm Drake

Creature — Drake (3/3)

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

0.5 /10
$0.03
Cloudheath Drake

Cloudheath Drake

Artifact Creature — Drake (3/3)

Flying
: Cloudheath Drake gains vigilance until end of turn.

0.2 /10
$0.04
Coastal Hornclaw

Coastal Hornclaw

Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

0.2 /10
$0.09
Crookclaw Elder

Crookclaw Elder

Creature — Bird Wizard (3/2)

Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.

4.6 /10
$0.28
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.7 /10
$0.09
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
~$11
Dreamwinder

Dreamwinder

Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.

0.8 /10
$0.05
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