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Cards similar to Vitalize (400)

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Glyph of Reincarnation

Glyph of Reincarnation

Instant

Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

0.4 /10
$0.34
Lifecraft Awakening

Lifecraft Awakening

Instant

Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

2.1 /10
$0.07
Might of Alara

Might of Alara

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

1.7 /10
$0.11
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

6.7 /10
$0.07
Mirran Mettle

Mirran Mettle

Instant

Target creature gets +2/+2 until end of turn.
Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.

1.3 /10
$0.03
Mutants Prey

Mutant's Prey

Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

5.5 /10
$0.06
Primal Bellow

Primal Bellow

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

7.6 /10
$0.27
Rangers Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.9 /10
$0.05
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8 /10
$0.14
Snakeskin Veil

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

9.7 /10
$0.07
Strength of the Coalition

Strength of the Coalition

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.

3.8 /10
$0.02
Tamiyos Safekeeping

Tamiyo's Safekeeping

Instant

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

9.8 /10
$1.40
Tyvars Stand

Tyvar's Stand

Instant

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

9.7 /10
$1.64
Veil of Summer

Veil of Summer

Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

9.9 /10
$6.43
Wild Shape

Wild Shape

Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.

5.5 /10
$0.06
Wing Puncture

Wing Puncture

Instant

Target creature you control deals damage equal to its power to target creature with flying.

1.6 /10
$0.09
Camouflage

Camouflage

Instant

Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

1.7 /10
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Groundswell

Groundswell

Instant

Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

6.1 /10
$0.18
Magnify

Magnify

Instant

All creatures get +1/+1 until end of turn.

0.7 /10
$0.16
Serene Sunset

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

3.4 /10
$0.24
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