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Cards similar to Volatile Chimera (400)

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Quilled Charger

Quilled Charger

Creature — Porcupine Mount (4/3)

Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

0.6 /10
$0.02
Redcap GutterDweller

Redcap Gutter-Dweller

Creature — Goblin Warrior (3/3)

Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.

6.5 /10
$0.11
Resilient Roadrunner

Resilient Roadrunner

Creature — Bird (2/2)

Haste, protection from Coyotes
: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

0.6 /10
$0.04
Seven Dwarves

Seven Dwarves

Creature — Dwarf (2/2)

Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.

7.1 /10
$0.31
Skophos MazeWarden

Skophos Maze-Warden

Creature — Minotaur Warrior (3/4)

: Skophos Maze-Warden gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

2.9 /10
$0.02
Slickshot ShowOff

Slickshot Show-Off

Creature — Bird Wizard (1/2)

Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.1 /10
~$12
Sokenzan Renegade

Sokenzan Renegade

Creature — Ogre Samurai Mercenary (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

1.1 /10
$0.23
Storm Herald

Storm Herald

Creature — Human Shaman (3/2)

Haste
When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

4.8 /10
$0.12
The EverChanging Dane

The Ever-Changing 'Dane

Legendary Creature — Shapeshifter (3/3)

, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

4.6 /10
$0.13
Toggo Goblin Weaponsmith

Toggo, Goblin Weaponsmith

Legendary Creature — Goblin Artificer (2/2)

Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .
Partner (You can have two commanders if both have partner.)

8.1 /10
$0.19
Toralfs Disciple

Toralf's Disciple

Creature — Human Warrior (3/3)

Haste
Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

10 /10
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Unstable Shapeshifter

Unstable Shapeshifter

Creature — Shapeshifter (0/1)

Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.

2.4 /10
$0.43
Urabrask  The Great Work

Urabrask // The Great Work

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)

First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)

9.5 /10
~$16
Voltaic Visionary  VoltCharged Berserker

Voltaic Visionary // Volt-Charged Berserker

Creature — Human Wizard // Creature — Human Berserker (3/1)

: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

Volt-Charged Berserker

Volt-Charged Berserker can't block.

2.3 /10
$0.03
Zirda the Dawnwaker

Zirda, the Dawnwaker

Legendary Creature — Elemental Fox (3/3)

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.

9.1 /10
$0.43
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

5.9 /10
$0.17
AdderStaff Boggart

Adder-Staff Boggart

Creature — Goblin Warrior (2/1)

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.4 /10
$0.09
Akoum Stonewaker

Akoum Stonewaker

Creature — Human Shaman (2/1)

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

2.8 /10
$0.07
Akroan Sergeant

Akroan Sergeant

Creature — Human Soldier (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1.1 /10
$0.02
Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker (2/1)

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

1.2 /10
$0.12
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