Creature — Orc Cleric (1/1)
, : Target creature can't be regenerated this turn.
, : Regenerate target black or green creature.
, : Regenerate target black or green creature.
Creature — Dog (2/2)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Creature — Human Wizard (2/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Insect (1/1)
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Creature — Human Warrior (3/1)
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
Creature — Human Wizard (2/1)
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
Creature — Viashino Rogue (3/1)
When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add .
Creature — Vampire Wizard (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Berserker (1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
Creature — Wolf Horror (2/2)
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
Creature — Human Wizard (1/2)
Haste
: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Creature — Elemental (2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Goblin Rigger (2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Elemental (1/1)
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
Creature — Minotaur Warrior (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Goblin Rogue (2/1)
When Tin Street Hooligan enters the battlefield, if was spent to cast it, destroy target artifact.
Artifact Creature — Human Artificer (2/2)
Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.
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