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Cards similar to Weapon Surge (400)

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Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

5.2 /10
$0.05
Peppersmoke

Peppersmoke

Tribal Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

5.1 /10
$0.23
Phalanx Tactics

Phalanx Tactics

Instant

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

3.9 /10
$0.06
Pippins Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

5.6 /10
$0.03
Preys Vengeance

Prey's Vengeance

Instant

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.3 /10
$0.05
Provoke the Trolls

Provoke the Trolls

Instant

Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.

3.4 /10
$0.06
Psychotic Fury

Psychotic Fury

Instant

Target multicolored creature gains double strike until end of turn.
Draw a card.

8.2 /10
$0.52
Qilins Blessing

Qilin's Blessing

Instant

Target creature gets +2/+2 until end of turn.

0.7 /10
$0.05
Raking Claws

Raking Claws

Instant

Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)

6.8 /10
$0.05
Regents Authority

Regent's Authority

Instant

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

4.8 /10
$0.02
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

4.9 /10
$0.10
Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.8 /10
$0.02
Rush of Blood

Rush of Blood

Instant

Target creature gets +X/+0 until end of turn, where X is its power.

6.1 /10
$0.11
Sapphire Charm

Sapphire Charm

Instant

Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.2 /10
$0.18
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

3.7 /10
$0.08
Scent of Ivy

Scent of Ivy

Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

2.3 /10
$0.23
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.6 /10
$0.04
Showstopping Surprise

Showstopping Surprise

Instant

Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.

4.8 /10
$0.26
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

3.2 /10
$0.13
Spoils of the Hunt

Spoils of the Hunt

Instant

Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

2.4 /10
$0.02
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