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Cards similar to Web of Inertia (400)

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Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

6.4 /10
$0.07
Chamber of Manipulation

Chamber of Manipulation

Enchantment — Aura

Enchant land
Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

5.9 /10
$0.94
Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.3 /10
$6.61
Chronic Flooding

Chronic Flooding

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.

6 /10
$0.12
Cloak of Mists

Cloak of Mists

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked.

6.2 /10
$0.29
Common Courtesy

Common Courtesy

Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

10 /10
$0.39
Control Magic

Control Magic

Enchantment — Aura

Enchant creature
You control enchanted creature.

8.1 /10
$1.76
Creature Bond

Creature Bond

Enchantment — Aura

Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

1.3 /10
$0.08
Cunning Evasion

Cunning Evasion

Enchantment

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

8.4 /10
$0.35
Deep Water

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

0.6 /10
$0.21
Deeproot Pilgrimage

Deeproot Pilgrimage

Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

7.6 /10
$0.94
Diplomatic Immunity

Diplomatic Immunity

Enchantment — Aura

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.

8.2 /10
$1.41
Disappear

Disappear

Enchantment — Aura

Enchant creature
: Return enchanted creature and Disappear to their owners' hands.

1.2 /10
$0.14
Domineer

Domineer

Enchantment — Aura

Enchant artifact creature
You control enchanted artifact creature.

0.9 /10
$0.10
Drowned Secrets

Drowned Secrets

Enchantment

Whenever you cast a blue spell, target player mills two cards.

7.4 /10
$0.73
Dwindle

Dwindle

Enchantment — Aura

Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

1.6 /10
$0.03
Eel Umbra

Eel Umbra

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.6 /10
$0.08
Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).
Pay , Sacrifice Era of Innovation: Draw three cards.

5.8 /10
$0.17
Escape Routes

Escape Routes

Enchantment

: Return target white or black creature you control to its owner's hand.

0.8 /10
$0.14
Excavation

Excavation

Enchantment

, Sacrifice a land: Draw a card. Any player may activate this ability.

5.2 /10
$0.28
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