Enchantment — Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Enchantment — Aura
Enchant land
Enchanted land has ", Discard a card: Gain control of target creature until end of turn."
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Enchantment
Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
Enchantment — Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Enchantment
: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment — Aura
Enchant creature
: Return enchanted creature and Disappear to their owners' hands.
Enchantment — Aura
Enchant artifact creature
You control enchanted artifact creature.
Enchantment
Whenever you cast a blue spell, target player mills two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).
Pay , Sacrifice Era of Innovation: Draw three cards.
Enchantment
: Return target white or black creature you control to its owner's hand.
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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