Creature — Merfolk (1/1)
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters with a +1/+1 counter on it.
Artifact Creature — Cyborg Knight (3/3)
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
Creature — Human Rogue (3/2)
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters, return a creature you control to its owner's hand.
Creature — Drake (1/1)
Flying
When Shrieking Drake enters, return a creature you control to its owner's hand.
Creature — Gargoyle (3/2)
Flash
Flying
When Stonecloaker enters, return a creature you control to its owner's hand.
When Stonecloaker enters, exile target card from a graveyard.
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.
When Storm Sculptor enters, return a creature you control to its owner's hand.
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Creature — Beast (4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Frog Beast (6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Insect (5/5)
Trample
When Ambush Krotiq enters, return another creature you control to its owner's hand.
Creature — Kraken (4/5)
When Biblioplex Kraken enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
Creature — Shark Pirate (3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
Legendary Creature — Troll Shaman (4/4)
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Creature — Elemental Knight (4/6)
Vigilance
When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Creature — Harpy Beast (2/1)
Flying
When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
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