Artifact Creature — Scarecrow (5/3)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Artifact Creature — Scarecrow (2/4)
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.
Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters, you may return Bladewing's Thrall from your graveyard to the battlefield.
Creature — Frog Guest (4/3)
Croakid Amphibonaut has flying as long as you control a stickered permanent.
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
Artifact Creature — Construct (2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Creature — Human Wizard (1/1)
, , Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.
Artifact Creature — Vedalken Wizard (1/1)
, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Instant
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.
Legendary Creature — Moonfolk Wizard (2/5)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Creature — Horror (3/1)
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
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