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Cards similar to Wingrattle Scarecrow (18)

Rattleblaze Scarecrow

Rattleblaze Scarecrow

Artifact Creature — Scarecrow (5/3)

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.

4.8 /10
$0.28
Watchwing Scarecrow

Watchwing Scarecrow

Artifact Creature — Scarecrow (2/4)

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

4.6 /10
$0.24
Aeronaut Tinkerer

Aeronaut Tinkerer

Creature — Human Artificer (2/3)

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

1.5 /10
$0.14
Jeskai Runemark

Jeskai Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.

2.3 /10
$0.09
Bladewings Thrall

Bladewing's Thrall

Creature — Zombie (3/3)

Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters, you may return Bladewing's Thrall from your graveyard to the battlefield.

5.1 /10
$0.14
Croakid Amphibonaut

Croakid Amphibonaut

Creature — Frog Guest (4/3)

Croakid Amphibonaut has flying as long as you control a stickered permanent.

2.6 /10
$0.03
Pterodon Knight

Pterodon Knight

Creature — Human Knight (3/3)

Pterodon Knight has flying as long as you control a Dinosaur.

1.6 /10
$0.02
Shaper Apprentice

Shaper Apprentice

Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

3.3 /10
$0.08
Snapsail Glider

Snapsail Glider

Artifact Creature — Construct (2/2)

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

1.4 /10
$0.06
Tek

Tek

Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

1.7 /10
$0.52
Dire Undercurrents

Dire Undercurrents

Enchantment

Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.

6.3 /10
$7.17
Demons Herald

Demon's Herald

Creature — Human Wizard (1/1)

, , Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.

1.5 /10
$0.21
Sphinxs Herald

Sphinx's Herald

Artifact Creature — Vedalken Wizard (1/1)

, , Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.

1.4 /10
$0.09
Minotaur Tactician

Minotaur Tactician

Creature — Minotaur (1/1)

Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.

0.4 /10
$0.08
Gearsmith Guardian

Gearsmith Guardian

Artifact Creature — Construct (3/5)

Gearsmith Guardian gets +2/+0 as long as you control a blue creature.

0.8 /10
$0.09
Escape Detection

Escape Detection

Instant

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.

5.4 /10
$0.10
Genku Future Shaper

Genku, Future Shaper

Legendary Creature — Moonfolk Wizard (2/5)

Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.

5.4 /10
$0.14
Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.4 /10
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