Sorcery
This spell costs less to cast if you control a creature with flying.
Draw two cards.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
Return target artifact card from your graveyard to the battlefield.
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Sorcery
Draw a card for each tapped creature target opponent controls.
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit your Attractions.
• You get .
• You may put a sticker on a nonland permanent you own.
Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
For each Spirit, return it to its owner's hand unless that player pays .
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
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