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Cards similar to Writ of Passage (400)

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Chained to the Rocks

Chained to the Rocks

Enchantment — Aura

Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

5.3 /10
$0.62
Chamber of Manipulation

Chamber of Manipulation

Enchantment — Aura

Enchant land
Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

5.9 /10
$0.94
Cloak of Mists

Cloak of Mists

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked.

6.2 /10
$0.29
Coma Veil

Coma Veil

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.

0.5 /10
$0.03
Contempt

Contempt

Enchantment — Aura

Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

1.6 /10
$0.14
Court of Vantress

Court of Vantress

Enchantment

When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.

8.6 /10
$8.12
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

5.2 /10
$0.53
Crown of Ascension

Crown of Ascension

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

2 /10
$0.09
Crown of Flames

Crown of Flames

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.

6.6 /10
$0.29
Cunning

Cunning

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

0.5 /10
$0.15
Curse of Opulence

Curse of Opulence

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

9.7 /10
$0.60
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

5.9 /10
$0.90
Deaths Approach

Death's Approach

Enchantment — Aura

Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

3.8 /10
$0.02
Deeproot Waters

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

8.7 /10
$0.13
Demonic Vigor

Demonic Vigor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

6.3 /10
$0.04
Demotion

Demotion

Enchantment — Aura

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.

5.5 /10
$0.08
Detention Vortex

Detention Vortex

Enchantment — Aura

Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.

4 /10
$0.04
Dispersing Orb

Dispersing Orb

Enchantment

, Sacrifice a permanent: Return target permanent to its owner's hand.

1.8 /10
$0.18
Disturbing Conversion

Disturbing Conversion

Enchantment — Aura

Flash
Enchant creature
When Disturbing Conversion enters the battlefield, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

2.9 /10
$0.02
Drop of Honey

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.

2.4 /10
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