Creature — Ogre Pirate (5/2)
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
Creature — Ogre Mercenary (4/4)
When Crown-Hunter Hireling enters the battlefield, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.
Creature — Human Wizard (3/2)
Kicker (You may pay an additional as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
Legendary Creature — Devil Performer (2/1)
Haste
When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Creature — Zombie Jackal Warrior (2/2)
When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Creature — Dwarf (2/2)
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
Creature — Dog (3/3)
Menace (This creature can't be blocked except by two or more creatures.)
When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
Creature — Eldrazi Drone (3/3)
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Creature — Tyranid (2/2)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
Creature — Vampire (4/3)
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add .
, Discard a card: Draw a card.
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Creature — Elemental Scout (2/4)
When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Creature — Giant Shaman (3/4)
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
Creature — Goblin Warrior (3/3)
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
Creature — Goblin Warrior (2/2)
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Goblin Wizard (3/3)
When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
Creature — Elemental (2/2)
, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
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