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Cards similar to Zephyr Net (400)

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Sleepers Robe

Sleeper's Robe

Enchantment — Aura

Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

4.9 /10
$0.37
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

8.2 /10
$0.10
Crystallization

Crystallization

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.

4.3 /10
$0.19
Curse of Chains

Curse of Chains

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

4.6 /10
$0.29
Improbable Alliance

Improbable Alliance

Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
: Draw a card, then discard a card.

7.1 /10
$0.05
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.07
Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

9.5 /10
$2.18
Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
$0.35
Heaven Sent

Heaven Sent

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Investigate.
III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.

6.1 /10
$0.13
Mischievous Chimera

Mischievous Chimera

Enchantment Creature — Chimera (2/2)

Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

5.4 /10
$0.06
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.8 /10
$0.20
Rogue Class

Rogue Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

8.9 /10
$4.52
Secret Plans

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.

7 /10
$0.06
Sorcerer Class

Sorcerer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

9 /10
$1.28
Spatial Binding

Spatial Binding

Enchantment

Pay 1 life: Until your next upkeep, target permanent can't phase out.

2 /10
$0.28
Fireminds Research

Firemind's Research

Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
, Remove two charge counters from Firemind's Research: Draw a card.
, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

6.6 /10
$0.20
Invasion of the Giants

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs less to cast.

5.4 /10
$0.05
The Three Seasons

The Three Seasons

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

5.5 /10
$0.05
Aboshans Desire

Aboshan's Desire

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

5 /10
$0.31
Aether Web

Aether Web

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

3.5 /10
$0.12
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