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Cards similar to Imaginary Threats (400)

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Scattering Stroke

Scattering Stroke

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.7 /10
$0.19
Shoving Match

Shoving Match

Instant

Until end of turn, all creatures gain ": Tap target creature."

1.4 /10
$0.20
Spellshift

Spellshift

Instant

Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.

1.4 /10
$0.21
Spin into Myth

Spin into Myth

Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

3.1 /10
$0.24
Steady Progress

Steady Progress

Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.

8.8 /10
$0.25
Trap the Trespassers

Trap the Trespassers

Instant

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

7 /10
$0.24
Traumatic Visions

Traumatic Visions

Instant

Counter target spell.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4.5 /10
$0.03
Urzas Rebuff

Urza's Rebuff

Instant

Choose one —
• Counter target spell.
• Tap up to two target creatures.

7.4 /10
$0.06
Admirals Order

Admiral's Order

Instant

Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost.
Counter target spell.

6.8 /10
$0.24
Archive Trap

Archive Trap

Instant — Trap

If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost.
Target opponent mills thirteen cards.

7.2 /10
~$12
Archmages Charm

Archmage's Charm

Instant

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

9.1 /10
$1.19
Bar the Gate

Bar the Gate

Instant

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

7.5 /10
$0.04
Behold the Multiverse

Behold the Multiverse

Instant

Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.2 /10
$0.16
Bury in Books

Bury in Books

Instant

This spell costs less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.

3.2 /10
$0.03
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.2 /10
$0.98
Calculated Dismissal

Calculated Dismissal

Instant

Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5 /10
$0.04
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.1 /10
$0.98
Commanders Insight

Commander's Insight

Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

7.7 /10
$0.28
Confounding Riddle

Confounding Riddle

Instant

Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays .

6.5 /10
$0.06
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

6.4 /10
$0.12
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