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Cards similar to Mobilize (400)

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Viviens Stampede

Vivien's Stampede

Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

6 /10
$0.18
Wake the Reflections

Wake the Reflections

Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

6 /10
$0.07
Wandering Stream

Wandering Stream

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

0.9 /10
$0.15
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

1.9 /10
$0.07
Alluring Scent

Alluring Scent

Sorcery

All creatures able to block target creature this turn do so.

3.9 /10
$3.23
Better Offer

Better Offer

Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .

10 /10
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Biorhythm

Biorhythm

Sorcery

Each player's life total becomes the number of creatures they control.

10 /10
$1.46
Claim the Firstborn

Claim the Firstborn

Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

7.8 /10
$0.12
Combo Attack

Combo Attack

Sorcery

Two target creatures your team controls each deal damage equal to their power to target creature.

1.8 /10
$0.03
Declare Dominance

Declare Dominance

Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

4.6 /10
$0.05
Elephant Resurgence

Elephant Resurgence

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

2 /10
$0.23
Ezuris Predation

Ezuri's Predation

Sorcery

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

9.6 /10
$0.73
Fade from History

Fade from History

Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

8.5 /10
$0.25
Gerrymandering

Gerrymandering

Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

10 /10
$0.34
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.

6.7 /10
$0.30
Part Water

Part Water

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

1.6 /10
$3.39
Primeval Light

Primeval Light

Sorcery

Destroy all enchantments target player controls.

2.8 /10
$0.25
Pulse of the Tangle

Pulse of the Tangle

Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

2.5 /10
$0.22
Revenge of the Hunted

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

5.6 /10
$0.36
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.15
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