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Cards similar to Lull (400)

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Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

9.3 /10
$0.13
Force Away

Force Away

Instant

Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

3.4 /10
$0.08
Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

1 /10
$0.20
Frantic Inventory

Frantic Inventory

Instant

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

0.7 /10
$0.05
Gallantry

Gallantry

Instant

Target blocking creature gets +4/+4 until end of turn.
Draw a card.

2.4 /10
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Geistwave

Geistwave

Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

8 /10
$0.10
Glimpse of Freedom

Glimpse of Freedom

Instant

Draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

4.4 /10
$0.03
Grave Consequences

Grave Consequences

Instant

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.

2.9 /10
$0.19
Guided Strike

Guided Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

6.8 /10
$0.10
Headstone

Headstone

Instant

Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.

1.2 /10
$0.24
Hindering Light

Hindering Light

Instant

Counter target spell that targets you or a permanent you control.
Draw a card.

7.5 /10
$0.41
Hithlain Knots

Hithlain Knots

Instant

Tap target creature. Scry 1.
Draw a card.

7.4 /10
$0.19
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

2.4 /10
$0.20
Inside Out

Inside Out

Instant

Switch target creature's power and toughness until end of turn.
Draw a card.

3 /10
$0.16
Interdict

Interdict

Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.

3.3 /10
$0.27
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

8.9 /10
$0.19
Invulnerability

Invulnerability

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.

1.8 /10
$0.23
Jaces Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.6 /10
$0.04
Jinx

Jinx

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.

5.3 /10
$0.29
Joint Exploration

Joint Exploration

Instant

Kicker (You may pay an additional as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

9 /10
$0.21
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