Creature — Spirit (1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
Creature — Griffin (2/3)
Flying
When you control no enchantments, sacrifice Tethered Griffin.
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.
Creature — Human Knight (4/4)
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Legendary Creature — Spirit (1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Creature — Dwarf Artificer (1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
Creature — Human Scout Ranger (3/3)
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Creature — Wall (0/4)
Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
Creature — Bird (2/1)
Flying
War Falcon can't attack unless you control a Knight or a Soldier.
Creature — Bird (1/1)
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Legendary Creature — Dog (1/1)
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner (You can have two commanders if both have partner.)
Creature — Human (0/1)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Host Creature — Cat (1/1)
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
Creature — Human Soldier (1/1)
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
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